Sample report
BWF World Championships 2026
New Delhi, India
Ayush Shetty
Ayush Shetty
R64 Game 3 · match 2–1 27m 30s
Shi Yu Qi
Score progression
Highlighted Moments

Ayush Shetty

— m/s — m

Shi Yu Qi

— m/s — m
Point share
52.5% Shetty
47.5% Shi
Shot mix
Shuttle speed
Footwork
Ayush Shetty occupancy, first half near and second half far after switch ~03:38

1st half NEAR → 2nd half FAR

Shi Yuqi occupancy, first half far and second half near after switch ~03:38

1st half FAR → 2nd half NEAR

Darker = more time on that spot
Least time Moderate Most time
Movement speed
Shetty Shi
Biomechanics in 3D

Every shot rebuilt as a moving 3D body, measured through move, load, contact and recovery.
Ayush Shetty, one Game 3 rally (from 3:05), rebuilt in 3D from the broadcast camera.

Overhead, back court

Shetty's overhead from the back court: racket arm, knees, trunk and twist through the whole shot, contact marked.

Elbow at contact118°
Knee at contact117°
Trunk at contact5°

Deep lunge, back court

Shetty at full stretch to dig a low shuttle out of the back court: how low he gets and how the arm reaches.

Elbow at contact157°
Knee at contact51°
Trunk at contact75°

Joint angles, both players

See-through bodies with the skeleton inside. Elbow, knee and trunk angles, every frame.

PlayersBoth
Rate30 per second
AnglesElbow · knee · trunk

Footwork from above

Every foot plant stamped on the court, and how far each player is from base.

Per playerFoot plants
LiveDistance from base
RallyMetres run

One match. A clearer picture.

This sample shows how deltaplay turns match data into insights for coaches. Imagine the same perspective on your own athletes.

Sample report · Includes measured, estimated, and illustrative content, as labeled.

Watch
MEASURED
Player dock
Pick a moment, chapter, or run
Chapters
score journeys
Big runs
Point by point
All / Early / Hole
MEASURED
Pt Journey Board Server Won Conf

occupancy
MEASURED
occupancy
MEASURED
Skeleton hero
MEASURED

Feet QC
spread_ok t≈90s
MEASURED
Feet dots on 4-corner homography
4 corners + foot dots vs players. No far_reflect.

Left / right load MEASURED
time on court x

Ankles used as feetL/R distinguishable as x
Knee flexion range ESTIMATED
p10–p90 2D pose

not millimetres
Jump / lunge proxy WIP
pixel peaks not jump height

This camera onlyWIP / ESTIMATED
Trunk lean ESTIMATED
median ° shoulder–hip vs vertical
— median · 2D

Not recovery stepsESTIMATED
Still court
High cam
OBSERVED
Court still
Four-corner QC overlay
t≈90s · 4-corner + projected BWF lines
Court still
Court still

Still omitted
No TrackNet this folder
NOT ESTIMATED

No shuttle landing scatter. No invented court-thirds / shot-mix. Those stay DEMO on Mono Charts.

Smash and recovery cards live on Overview → What to work on next (Pulse drills from this board). This tab stays the three score-shape games — not a second drill list.

What to work on
this clip
MEASURED
Method
Grok vision never Gemini

Hero figures are stylized character portraits from stills — not broadcast video frames, not smash meshes.

This file does not overwrite coach_report.html.

Amicro chromeOutfit + SVG

charts